

Go to the ‘Cameras’ tab and select the default camera in the project. Right-click the camera or light and choose “Add Focus Rotation Animation”.įinally, I would like to add some motion blur for still photos. TIP: This method of adding and adjusting rotations can also be done with cameras and lights. Also, this helicopter has a direct drive to the tail rotor with a 4:1 ratio. I then repeat this process with the tail rotor, but instead use the X axis and also reset the pivot location to the center of the component group. Since this part is symmetrical around the pivot axis I want to use, I simply pick the group from the model tree, and from within the group properties window press the ‘Group’ button next to ‘Pivot Center…’ This will align the pivot axis to the center (volume center) of the group. Instead, I will adjust the ‘pivot’ position. There are also options to adjust the center of rotation. You can also adjust ease in/out if you would like to show the part accelerating/decelerating to/from the total rotation value. Double-Click the animation duration area to open ‘Animation Properties’ to the right of the timeline.Īnimation properties will allow us to make edits to the total number of degrees in the rotation, reverse the rotation (use negative integers!) and change its pivot axis. The time line has a new line added for the rotation that defaults to 5 seconds in length and 360 deg rotation around the Y axis. Now would be a good time to show the timeline by going to ‘View -> Show Timeline’ or by pressing CTRL+L. You will notice a red dot is now added to the name in the tree. To do this, I right-click on the component I need to rotate and choose ‘Add Rotation Animation’. Next I will need to set the blades in motion. TIP: if you cannot see the model tree or other tabs in the interface, press ‘SPACEBAR’ to toggle between Easy and Regular interface modes. Upon importing the model, we can see that the appearances have all been imported but more importantly, the structure of the original assembly is intact. Major edits to the model will most likely require you to recreate the project in SOLIDWORKS Visualize. Keep in mind that some edits may cause unwanted results in visualize due to regrouping of components, or assigning additional appearances to the model. Using this option will allow any assembly or component edits to be updated in visualize. This option will honor the sub-assembly structure and appearances I have already applied in SOLIDWORKS. Once I have selected the model to import into Visualize, I will use the part grouping option ‘Retain Structure’. To import my model, I start by creating a new visualize project then either drag-and-drop the SOLIDWORKS assembly into the window, or press CTRL+I. Appearances are then applied to each face. This is done using the ‘Split-line’ command which splits a face (or faces) into multiple faces. Notice the Canopy and main rotor blades have multiple appearances applied. Visualize will recognize appearances applied to faces, bodies, and components. This can be adjusted in SOLIDWORKS Visualize but it is easiest to assign a common appearance to all like material parts in SOLIDWORKS first. The next step is to assign different appearances to all the parts. You can control this structure in SOLIDWORKS Visualize, however this will help save us some time since this is easy to do in SOLIDWORKS. Since the goal here is to show the main rotor and tail rotor in motion, I will group the components into two sub-assemblies. This model was created by one of our Application Engineers, Kris Dubuque, from our Beaverton Oregon Office.
#DOWNLOAD STARCRAFT BROOD WAR FREE HOW TO#
Today I wanted to talk about some of the features found in SOLIDWORKS Visualize Professional specifically, how to add motion to parts cameras, and lights.įirst we’ll start with the model in SOLIDWORKS I will need to set up the assembly structure and basic materials.
#DOWNLOAD STARCRAFT BROOD WAR FREE INSTALL#
Earlier this month we showed how to download and install SOLIDWORKS Visualize.
